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Intro


Strategic Consulting on Emotion and Behavior in Technology

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Intro


Strategic Consulting on Emotion and Behavior in Technology

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CONSULTING AND SPEAKING


 

Describing the impact of the wearable "Galvactivator" glove, an original creation by Jocelyn and her colleagues at MIT: 

“There was also something named the “galvactivator”, a glove that measured the electrical current conducted between two points on the skin, which increases with sweating, to provide an index of emotional arousal. Back in 1999, MIT students used the galvactivator to enhance Quake – plugged into a modified version of the game, it made characters leap backwards when it registered players’ shock. But the interface it provided was far more significant than this use suggests: the wearable biosensors created then have become the basis of the most far-reaching applications yet to emerge from…… (the)..lab.”

—David Cornish, Wired UK

 

CONSULTING AND SPEAKING

CONSULTING AND SPEAKING


 

Describing the impact of the wearable "Galvactivator" glove, an original creation by Jocelyn and her colleagues at MIT: 

“There was also something named the “galvactivator”, a glove that measured the electrical current conducted between two points on the skin, which increases with sweating, to provide an index of emotional arousal. Back in 1999, MIT students used the galvactivator to enhance Quake – plugged into a modified version of the game, it made characters leap backwards when it registered players’ shock. But the interface it provided was far more significant than this use suggests: the wearable biosensors created then have become the basis of the most far-reaching applications yet to emerge from…… (the)..lab.”

—David Cornish, Wired UK

 

CONSULTING AND SPEAKING

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Art


The Boston Globe's review of Jocelyn's biosensor-driven art at the Bromfield Gallery in Boston:

In “Elements,” she charts the physical manifestation of certain emotions and funnels them through an algorithm to create an evolving visual manifestation of the psyche.  It’s such a cool idea that what it looks like almost doesn’t matter (so it goes with some conceptual art), but the bright bubbling images could be a picture of cells reproducing.”

— Cate McQuaid, Boston Globe Living/Arts

 

ART

Art


The Boston Globe's review of Jocelyn's biosensor-driven art at the Bromfield Gallery in Boston:

In “Elements,” she charts the physical manifestation of certain emotions and funnels them through an algorithm to create an evolving visual manifestation of the psyche.  It’s such a cool idea that what it looks like almost doesn’t matter (so it goes with some conceptual art), but the bright bubbling images could be a picture of cells reproducing.”

— Cate McQuaid, Boston Globe Living/Arts

 

ART

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SELECTED PROJECTS


Playboy.com's interview with Jocelyn about her current work with biosensors and virtual reality:

Scheirer's tech could theoretically be paired with the force feedback gloves that others working on VR have created.... These advancements make it possible to "feel" what your avatar in a virtual world is touching, and they could eventually lead to VR as real as the fantastical OASIS in Ernest Cline's novel Ready Player One, where players wear haptic sensors all over their bodies..."

 

SELECTED PROJECTS

SELECTED PROJECTS


Playboy.com's interview with Jocelyn about her current work with biosensors and virtual reality:

Scheirer's tech could theoretically be paired with the force feedback gloves that others working on VR have created.... These advancements make it possible to "feel" what your avatar in a virtual world is touching, and they could eventually lead to VR as real as the fantastical OASIS in Ernest Cline's novel Ready Player One, where players wear haptic sensors all over their bodies..."

 

SELECTED PROJECTS