There was also something named the galvactivator”, a glove that measured the electrical current conducted between two points on the skin, which increases with sweating, to provide an index of emotional arousal. Back in 1999, MIT students used the galvactivator to enhance Quake – plugged into a modified version of the game, it made characters leap backwards when it registered players’ shock. But the interface it provided was far more significant than this use suggests: the wearable biosensors created then have become the basis of the most far-reaching applications yet to emerge from…… (the)..lab."

—David Cornish, Wired UK

"Scheirer's tech could theoretically be paired with the force feedback gloves that others working on VR have created....These advancements make it possible to “feel” what your avatar in a virtual world is touching, and they could eventually lead to VR as real as the fantastical OASIS in Ernest Cline’s novel Ready Player One, where players wear haptic sensors all over their bodies..."

- Wing-Man Wong, playboy.com

“(Scheirer)…has explored two avenues with her research, one practical (eyeglasses that allow a viewer to see a graphical display of the wearer’s facial expression) and the other more artistic. “I’m interested in exploring how we can use signals gathered off the body for scientific purposes and visualize them in interesting, beautiful, and meaningful ways to enhance performance…..I think there is a lot more that could be done, but this was put together in such a short amount of time,” she says. “I’m exploring lots of different things. The Pops performance was just one piece of a bigger project. I believe we’ve just begun to brush the surface of how we can use technology that exists today to improve communication.”"

— Donna Coco, Computer Graphics World

“Jocelyn Scheirer belongs to the first category.  In “Elements,” she charts the physical manifestation of certain emotions and funnels them through an algorithm to create an evolving visual manifestation of the psyche.  It’s such a cool idea that what it looks like almost doesn’t matter (so it goes with some conceptual art), but the bright bubbling images could be a picture of cells reproducing.”

— Cate McQuaid, Boston Globe Living/Arts

Affectiva is calling its first product the Q. It’s a kind of cloth wristband with built-in biosensors. The sensors can communicate wirelessly with a PC…..The Q is based on a prototype wearable sensor developed at MIT called the iCalm…..Along with El Kaliouby, MIT prof Rosalind Picard helped start the company. Jocelyn Scheirer, formerly a research consultant at the Media Lab, is director of operations; Oliver Wilder-Smith is developing the hardware; and Adam Meyer is working on software and user interface.”

— Scott Kirsner, Innovation Economy, Boston.com